TWGS

Server: twgs.navhaz.com
Port: 23

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I hate having to make rules. Unfortunately, without them, it seems it’s hard to keep the game fair.

Rules thus far:

1. No resource or player swapping (megacorping).

This means sharing resources like fighters or cash between players or corps. It also means having a 2nd sub-corp. This also includes calling in unaffiliated players to do stuff (ie: run blockades, moth planets, etc).

This does not include sharing of basic information (sector numbers) for now.

Breaking this rule will result in the game being closed and all offending players being removed.

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2. No duping.

This will now be determined by IPs alone. Breaking this rule will result in the game being closed and all players with duplicate IPs being removed from the game. Repeat offenses will result in an IP ban.

If you have someone that plays from the same IP as yourself, get prior approval for each game. “My wife plays from the other computer, can she play on the same corp?” will suffice. Make sure you do this before they come on, or you risk getting treated as a duper.

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3. No hacking.

This includes trying to brute force guess another player’s password, or trying to break security on the server. This includes accessing another player’s account without permission of that player (like someone on another corp). The game will be closed, offending players removed, and their IPs will probably be banned.

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4. No game bug use.

This means intentionally causing players to drop, or mis-using data corruption. It does not refer to script or helper bugs. Certain “bugs” like mega-robbing are no longer considered bugs. If you aren’t certain if a particular practice is bug use, then ask (altho if you have to ask, it probably is). Offending players will be removed from the game and the game will be locked. Repeat offenses will result in an IP ban.

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5. No intentional resource over-loading.

Intentionally trying to lag or load the server with ships, planets, flooding, or anything known to cause high CPU, node or memory usage isn’t allowed. Offending players will be removed from the game and the game will be locked. Repeat offenses will result in an IP ban.

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6. No unapproved proxies.

Proxies are a common vehicle for abuse. Fortunately, with a port scanner, they’re easy to detect. All proxies must be pre-approved on a game-by-game basis similar to the dupe IP rule. I will keep a list of these to prevent abuse. This applies to anything that changes your native IP, whether open to the public or privately ran, including VPNs, SSH tunnels and paid anonymizers. Offending players will be removed and the game will be locked. Repeat offenses will result in an IP ban.

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7. Others:

Some games may have a no buyouts rule. Those will be determined in-advance. Offending players will be removed from the game and the game will be locked.

Some games may have a no “alien farming” rule. Those will be determined in-advance. Offending players will be removed from the game and the game will be locked.

Some games may have a rule against blowing dock. Those will be determined in-advance. Offending players will be removed from the game and the game will be locked.

Some games may have a rule against blockading key areas. Those will be determined in-advance. Offending players will be removed from the game and the game will be locked.

All games may be closed to new players without notice or as necessary to prevent abusive practices. Games will probably be closed after 2 weeks or after a head-to-head style match-up has emerged.

Inactive or #SD#’d solo players may be removed w/o notice. Solo players sitting in fed space in a starter ship may be removed if problems occur. This applies to solo players sitting in fedspace in a pod, too. I’m not against solo players, but this is a common vehicle for abusive dupes. If you want to avoid an accidental culling then create a corp and log-in every couple of days.

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Enforcement:

I’m not able to watch every single login. If you feel that a rule has been broken, bring it to my attention and I’ll check the logs. You may also want to include your own logs and why you feel that way. Some things are harder to enforce than others, but I’ll do my best to be as fair as possible. If a game is too far gone, I might decide to call it for a particular corp instead of just removing the trouble-makers. Decisions are probably final, but I can always watch a particular account more closely if I need to.  ICQ: 11153178

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Truce rules:

** THESE RULES ONLY APPLY TO GAMES LABELED AS TRUCE GAMES **

A truce is a period of time when aggressive activities are forbidden so that players can move, grid, cash, and develop bases without being invaded or accosted by enemy corps.

The spirit of a truce is simple: No aggressive activities. While some accidents may be allowed from time to  time, clearly aggressive acts are not allowed.

The truce period ends when the V (hit V, look at the age) reaches a certain date. Like a V=3 truce means that  while V=0, V=1, or V=2, the truce is in effect. Once V=3, the truce is over.

The following things are expressly forbidden during truce:

Additionally, all other server rules apply (ie: no dupes, etc).

Finally, all truce games have a NO BUYOUTS rule in effect for the lifetime of the game. This continues even after truce period.

Determining base is simple: Is this a bubble? Is it a tunnel? Is it a DE? Does it have more than one planet? Are  there other planets behind it? Is it in a high traffic sector, etc. If you want to be safe, just build in small bubbles or DEs until after the truce is over.

This is a “no technicalities” truce. If you break the spirit of non-aggression, you’ve broken the truce. I may not  be able to monitor all games, so if a truce violation happens in your game then let me know. What happens if a truce is broken?

One or more of these:

Which one depends on the severity and frequency of the truce violation.